Developers should always make players understand the basic controls of their games before players enter the game. For example, Counter Strike requires players to use left hand to press WASD keys and right hand to click mouse; CrazyRacing or KartRider requires the left hand to hit the Shift key and right hand to press Arrow Keys and Zheng Tu (a famous Chinese game) even allows a player to hold a cigar in the left hand and to play the game only by clicking the mouse buttons with the right hand... However, it is difficult for players to manage their hands while playing Dragon Nest.
Though Dragon Nest is a RPG, it is similar to Counter Strike in terms of controls: use the WASD keys to move and the mouse to change directions. To talk with a NPC, players have to walk towards that NPC and wait till the cursor becomes a chat box. For my part, I am unaccustomed to this setting; because I’ve gotten used to using the mouse instead of hot keys, I am not good at using number keys to cast skills while attacking monsters.
In fact, not every player likes 3D MMORPGs, dfo gold which somewhat boosts the continuous development of 2D MMOs but also cuts players off from some excellent MMOs based on video games.
Dragon Nest can be considered as a video game in point of controls and various settings, but few players can accept the modes of operation in video games. Thus, I am afraid the excellent Dragon Nest comes to us too early, just like EVE.
Aside from the controls, Dragon Nest may also disinterest a number of players with its tiring gaming process.
Although 3D games have splendid graphical performance, they also make people tired. For most FPS gamers, they can have a break after they die in each bout, so they won't feel too tiring. On the contrary, RPGs ask players to do exhausting quests, such as killing 10 monsters or collecting 10 shares of herbs in Dragon Nest, in order to let players spend more time in the game. The quests are boring, but it is not easy to fight efficiently in Dragon Nest, because players are unable to cast AOE skills to eliminate a group of monsters like in Dungeon Fighter Online. Instead, they must always pay attention to the direction their characters are facing and beware of the monsters from behind. Actually, the fact that the high intensity gaming process is incompatible with the time-consuming quests, is just what I am worrying about.
Since Dragon Nest has emulated the game mode of Dungeon Fighter Online, it will certainly also sell in-game premium items rather than use the point card subscription model like Aion. It has been confirmed that characters will vary in appearance when players change their equipment in Dragon Nest, so the premium items will become less important in the game. Still, there are some essential items, such as Revival Coins which can help players achieve a certain appraisal. However, will Revival Coins become an object of public denunciation as the game lacks combo skills and only increases players' appraisal rates with the help of Revival Coins?








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